Monday 6 January 2014

Blood Bowl Skaven Team

I have now managed to get some paint on all the Skaven models that I own. I currently have: -

1 Rat Ogre
1 Kicker
1 Thrower
2 Blitzers
4 Gutter runners
7 Linemen

That should be plenty to get me going. I seem to remember that mutations play a part for Skaven but I will look at that later.

In terms of a team I have done a little reading and listened to the comments so far on the blog. This is my first stab.

So that is 4 Gutter runners, 2 Blitzers, 1 Thrower, 4 Linemen and the Apothecary.

What I have learned from the Orcs is that the Big Guys are not as powerful as they once were. Predictability is better during play. The good thing about the proposed list is that a lot of the players have 'skills' from the beginning. This has been a crucial factor in the games played over the Christmas. Also with all my Blitzers and Gutter Runners on the board early they get a chance to pick up SPP's.

In the back of my mind I am wondering if 4 Gutter Runners is too many .... maybe another Thrower emmmm?

The Blitzers come with Block, the Gutter Runners have Dodge and the Thrower has Sure Hands and Pass. I see the Linemen as holding players, getting in the way and slowing down the opposition. The Thrower will be the person to pick the ball up and carry. The Blitzers will be the ones opening up holes in the defence and the Gutter Runners will be Dodging their way around the field of play using that amazing MA of 9. No Rat Ogre from the start. That will have to come later. I did manage to squeeze in an Apothecary though. He may well be needed from the beginning!


  1. You can never have too many gutter runners.
    Starting with an Apo is a good idea.

  2. That's exactly what I predicted you'd go for after listening to the Skaven podcast, haha.

    (don't forget to tick the 'free' box next to your Fan Factor so it doesn't end up in your Team Value)