Sunday, 16 April 2017

Monty Python - a day out with Zombicide Black Plague

A day of fun and frolics and all in the name of Monty Python and the Holy Grail. A little light background information for those that need some prompting. 'Run away' goes the cry. Myself and the Dark Templar paid a visit to Michael Awdry of 28mm Victorian Warfare fame.

I played 'lucky' Tim the Enchanter and Sir Galahad.

Tim the Enchanter and Sir Galahad
The models are Michael's pride and joy and it was his idea to substitute for the Black Plague models. What things of beauty they are. We partnered them with the appropriate cards from Zombicide Black Plague and we were good to go.
The rest of the crew
For those with a good eye you might want to check out Michael's post when they were shown to the world. Some lovely pictures of each model that really does his paint job justice. Arthur king of britons and One, Two ... Five.

Back to back
The models were a joy to play with and soon we were taking down zombies, runners and everything that the game could throw at us.
Sir Galahad standing tall
We blew the first game. Entirely too confident and full of mirth and risk takings we hit the reset button started again. This time we proceeded with a little more caution and began to 'tool up'. We laughed and joked and got stuck in.

A line of Abominations
We were playing multiple abominations and multiple necromancers and they just seemed to come all at once. Truly amazing.

We stuck to our task racking up the kills. Tim managed to get the Earthquake spell, which was new to me. The spell allows you to knock over all actors in a square such that they lose their next activation. Huge impact! I loved it. 
Sir Lancelot at work
Sir Lancelot was the hero though. He ventured out to take on the abominations which were worth 5 points each and so he soared towards Ultra Red.

By the end we were just having so much fun and when we did hit Ultra Red it was like someone had turned on a fire hose of zombies. We even thought we were going to run out of models at one stage. We didn't and finally we completed the mission.

A fabulous day out. A huge thank you to Michael. 

The Dark Templar has got a load more survivors that arrived in the post and I can't wait to try them out. But that is for next time....




Wednesday, 12 April 2017

Quest 7 - Blood Red - AGAIN

Yes its true we appeared to have met our match. Last week we played this quest and failed. We just couldn't figure out how it was possible to achieve a win. So the DT retired to the rule book. We had been playing with all 36 Necromancers instead of just 6! Whilst this may have made us 'hardcore' it definitely explained the loss.

So this week would be different! Now we know the rules and have discussed the quest and examined our options. This week would be different. We dealt the survivors randomly only accepting ones that we had not played recently. The aim of the game is to get all the survivors to Ultra Red! Thats a lot of killing.

Things started well. We moved forward and opened a building and started searching. Some decent weapons began to appear. We even got a torch and passed it around, as you do. Then for the first time ever the Abominarat appeared. When it enters the game it is one zone away from the noisiest square. Big surprise for Gregoire and Lord Bazak!!!

Abominarat appears
Luckily, we were up to the task and really felt like we had dodged a bullet. We pushed on and then the Ablobination made a return. His long reach makes him dangerous.

Ablobiation enters the fray
Armed with the Vampiric Crossbow Lord Bazak dealt with the threat from range. This was quickly followed by the first entry of the Abominotaur. We were afraid of this guy. He can crash through buildings. Gregoire and Dr Stormcrow were very close. We had a quick read of the rules to make sure we understood how he plays.

Abominotaur says Hi
We were lucky because he does not smash ramparts and he was penned in. Scowl was dispatched to help. The Abominotour was a distraction though and soon we had a couple of Necromancers on the table. Grin managed to make it off the board (five entry points) but we finally dealt with the beast that is the Abominotour.

Then low and behold the Abominatroll paid us a visit! He gets three activations if he has line of sight so it is important to stay hidden.

Abominatroll joins in the fun
Evil Troy was also on the board and heading for an exit. We couldn't just charge out into the open or the Abominatroll would be on us. Things were certainly hotting up. We exited Yellow and entered Orange. The pressure was building. Steady, steady.

Its getting interesting
Evil Troy makes it off the board under cover of a hordes of zombies (six entry points). If another necromancer makes it off the board, its over. Enter the Queen. 

Gregoire heroically took down the Abominatroll and we took a breath. Fallstaff and Meriell took out the Queen. Sigh of relief.

This was it, the next couple of turns would decide it. We took a step back in case the zombies got an extra turn and drew the zombie cards.

'All standard walkers get an extra turn'

Phew we were glad we had taken that step back.

'All standard walkers get an extra turn'

Damn, damn and double damn. They were on us.

Incoming
Falstaff and Merrill were first to roll and phew they survived. Having armour and deflecting dagger proved helpful.

Scowl, Gregoire and Dr Stormcrow
However our second group was overcome. We took one more wound that than we had available and that was it. We were undone.

It had been a spectacular game. Truly, we had so many abominations to deal with and in the end it was the zombies that got us.

A little read of the rules in relation to abominations showed us that we had been playing them wrong. As with the necromancers we had all the cards in the deck and we should only be adding a select few.
We have been making this game a lot harder than it was supposed to be.

Adjustments will be made for the next game, but what fun we had. Spectacular. I have got to say that Zombicide Black Plague is just one of the best games ever invented!


Monday, 10 April 2017

Abominatroll - Arrrgh!

Gaming has been getting into a weekly routine which is just brilliant. We are playing Zombicide Black Plague. The Dark Templar has been keeping the blog alive with tales of some of our exploits. We have been enjoying the different abominations that visit and the scale of some of the models is just fantastic.

A couple of weeks back the Abominatroll visited us not once but twice in the same game. He can only be killed by Dragonfire and has 3 activations if he has line of sight. Scary!

To honour his enthusiasm I got the paints out.

Arrrgh!

He is one big dude. And when you start to work up close you find that there is incredible detail. CoolMiniOrNot have excelled themselves. A really enjoyable project.
On the board
Looks better on the tiles. Love the scale. The sword looks like a pin that could do no damage.

Over the shoulder


Friday, 17 March 2017

James

An enjoyable project and I wasn't sure how the man would turn out.

James
But here he is in all his glory. He is brimming over with annoyance and attitude. 'Here zombie, zombie. I've got a surprise for you' As he waves his torch into the dark recesses and brandishes his trusty axe ready to mutilate whatever scurrying mess happens to cross his path.

I can almost hear that Sean Connery, Scottish accent from here.

A welcome addition to the growing band of painted Survivors. I did consider giving him a liberal splattering of blood. His role in the last game seemed to warrant that but then the thought of the mess I might make if it went wrong deterred me. I have let a little blood dribble onto his robe and foot though ;-)

The Ambush

This week we had another game of Zombicide Black Plague. We played the next scenario - The Ambush. There are only six tiles and it all looked pretty straight forward. In fact there only needed to be two survivors remaining alive to win. Capture the four objectives and scoot off the board through the two towers. As we discussed things at the start I joked that it seemed really easy and I didn't understand why we only had to get two survivors off the board, when it is usually six. Over confident, we started the game.

We played the same rules with regards to survivors. We choose one each and then the rest were random. I took Recap Rodney and was dealt James and Lucas. James comes with an search function. I really like him and had considered him for one of my starting characters when the game first arrived. Lucas has Born Leader and we made great use of that in this game.

The Dark Templar choose Cadence and was dealt Mizar and Ostokar. Cadence has Marksman and can choose her target from range, which can be very handy. Mizar gets a free magic action, which I love and is the reason that I have him in my survivor groups. He is painted too which is always nice. Ostokar has Zombie link.

So the thing about this board is that it is small and therefore the distance to the survivors is small. Factor in opening a couple of doors and suddenly you are swamped. Also two of the spawn points are within 4 squares of one another so that can be real Necromancer trouble. A necromancer arrived and we had to send a poorly armed group to deal with him.

We got into immediate trouble. We just couldn't deal with everything and perform search actions to find better weapons.

A fatty and a few wolves really put us in a bad place and then Redcap Rodney was down - noooooooo!

Finally James got a couple of searches and began to hand out better weapons. We used Born Leader to give the best positioned and best armed survivor the max chance of dealing death. Cadence was in good form and Ostokar was fantastic. We picked the Speed spell which was cool.

But then poor old Lucas got isolated and things were not looking good for him. He had one more turn and then he would be toast. In fact we were struggling to identify a path to the final objective. Then we found an invisibility spell. Hurray! Lucas disappeared. Beautiful. And he snuck towards the final objective. It was just brilliant. There was light at the end of the tunnel.

Overall the game was tense. James became a hand to hand master and mowed down the zombies buying precious time. He became a legend in his own time, rushing into Orange level which just increased the volume of zombies descending on us.

James - 'I got this'
It was great fun and there was a huge sigh of relief when we finally crawled off the board. Whew!

The stars of the night were James and Ostokar and so they have pushed their way onto the painting table.

You have got to love this game.  It plays so differently depending on the items you find. You have to adjust your playing style to suit. Be wary of this scenario.



Wednesday, 8 March 2017

Ablobination in da house

So last night saw the first game of Zombicide Black Plague using all the cards I have available. We had wolves, new bosses and lots of Necromancer options. We were really looking forward to it. We decided to play the Evil Twins scenario. There were four objectives and two of them are Abominations. The aim was to claim the objectives, kill the abominations and get off the board.

We decided that the two of us playing would have six survivors in total. We could choose one each and the remaining four were random. I choose Genevieve and the DT choose Morgan. This added something to the game as we had to alter our play style to the skills of the survivors and the weapons we discovered.

We also played the NCP's and as such we had a vault deck. Anyone killing all five types of zombie was entitled to a card from that deck.

There are two vaults in the scenario and each has a random vault weapon.

So the big question was - which, if any, of the big boys would turn up.

Actually the first thing that we discovered that with all the new Necromancer cards in the game there are lots and lots of free moves for the Necromancer. Its like they are sprinting. This took us by surprise and it wasn't long before one made it off the board. We now had five spawn points and the pressure was on.

We discovered one of the Evil Twins and killed him. Hurray. But then the Ablobination showed himself. He has a reach of one square and will make short work of any survivor. Montalbon (below) beat a fast retreat from the open door in front of him.

Blobination
The game proved to be great fun. All is good once you stay at Blue level. After that it all kicks off. We made a slow start but finally discovered some decent weapons. There were volumes of zombies by this stage and it wasn't long before we sailed through Yellow and into Orange level.

Magic was not a big factor as we didn't discover and good weaponry. We had Morgan and Milo. Both did very little damage, intact Morgan spent most of his time shooting his long bow.

Glynda proved to be great fun and did Gilbert. Genevieve did really well as she got a good bow early and Montalbon was using his Hit & Run ability to great effect.

We ran out winners in the end of what proved to be a fun evening. I felt that the Blob had earned some paint and so he will ooze his was in games in the future in full technicolour!

Some paint for the Blob
And from the back
The zombies are definitely more intimidating when they have got paint on them.

Tuesday, 7 March 2017

Look out behind you

Mizar had been busy mowing down zombies with his magical spells. There had been rumours of huge zombies in the area but so far he had not seen any.

Look out behind you

Wednesday, 18 January 2017

Bloodbowl returns

Well 2017 is upon us and the Gamesworkshop has dusted itself down and finally rediscovered Bloodbowl! I purchased the new box set before Christmas and like an excited child enjoyed the whole 'unboxing' experience.

The pitch is a lot bigger and the models are set on larger bases. I think this is a good thing as it is easier to place the ball on the base. A practical thing but useful none the less.

The dice are cool but I must admit that having a Bloodbowl symbol as the six on the D6 dice means that I often pick them up instead of Block dice and I find that annoying. I have taken to splitting the colours so that I use the green Block dice and then the Blue D6 dice. It feels wrong but it is a practical solution.
Human Catcher
I love the human models. I have started to paint the team and I am enjoying finding all the lovely detail especially around the hands and straps and stuff.

The new models just clip together, no need for glue. It seems to work really well. I must admit to being disappointed by the Ork models tough.

Ork models

They are all a bit bulky and they are leaning over and there is a bit too much armour plating. Now I am an Ork at heart but I just can't seem to light any enthusiasm for them. Maybe they will grow on me but ..... there's not enough Ork for me.



Locally there is an increase in the number of people showing interest in playing. We may have 6-8 people which would be amazing so we are considering setting up a league or mini tournament. I also bought the Supplement and as we leafed through it last night we noticed that a number of the traditional teams are not present. The Amazons are a prime example.

Myself and the Dark Templar had a short game just to get back into rules and stuff and it wasn't long before we were remembering how much we love the game. I played the human team, from the box, and the Dark Templar played his Dark Elves. A human victory, 2-1 but really it was about re-learning the rules and boy did we make some mistakes. Bring on 2017 and some serious Bloodbowl fun.