Friday, 17 March 2017

James

An enjoyable project and I wasn't sure how the man would turn out.

James
But here he is in all his glory. He is brimming over with annoyance and attitude. 'Here zombie, zombie. I've got a surprise for you' As he waves his torch into the dark recesses and brandishes his trusty axe ready to mutilate whatever scurrying mess happens to cross his path.

I can almost hear that Sean Connery, Scottish accent from here.

A welcome addition to the growing band of painted Survivors. I did consider giving him a liberal splattering of blood. His role in the last game seemed to warrant that but then the thought of the mess I might make if it went wrong deterred me. I have let a little blood dribble onto his robe and foot though ;-)

The Ambush

This week we had another game of Zombicide Black Plague. We played the next scenario - The Ambush. There are only six tiles and it all looked pretty straight forward. In fact there only needed to be two survivors remaining alive to win. Capture the four objectives and scoot off the board through the two towers. As we discussed things at the start I joked that it seemed really easy and I didn't understand why we only had to get two survivors off the board, when it is usually six. Over confident, we started the game.

We played the same rules with regards to survivors. We choose one each and then the rest were random. I took Recap Rodney and was dealt James and Lucas. James comes with an search function. I really like him and had considered him for one of my starting characters when the game first arrived. Lucas has Born Leader and we made great use of that in this game.

The Dark Templar choose Cadence and was dealt Mizar and Ostokar. Cadence has Marksman and can choose her target from range, which can be very handy. Mizar gets a free magic action, which I love and is the reason that I have him in my survivor groups. He is painted too which is always nice. Ostokar has Zombie link.

So the thing about this board is that it is small and therefore the distance to the survivors is small. Factor in opening a couple of doors and suddenly you are swamped. Also two of the spawn points are within 4 squares of one another so that can be real Necromancer trouble. A necromancer arrived and we had to send a poorly armed group to deal with him.

We got into immediate trouble. We just couldn't deal with everything and perform search actions to find better weapons.

A fatty and a few wolves really put us in a bad place and then Redcap Rodney was down - noooooooo!

Finally James got a couple of searches and began to hand out better weapons. We used Born Leader to give the best positioned and best armed survivor the max chance of dealing death. Cadence was in good form and Ostokar was fantastic. We picked the Speed spell which was cool.

But then poor old Lucas got isolated and things were not looking good for him. He had one more turn and then he would be toast. In fact we were struggling to identify a path to the final objective. Then we found an invisibility spell. Hurray! Lucas disappeared. Beautiful. And he snuck towards the final objective. It was just brilliant. There was light at the end of the tunnel.

Overall the game was tense. James became a hand to hand master and mowed down the zombies buying precious time. He became a legend in his own time, rushing into Orange level which just increased the volume of zombies descending on us.

James - 'I got this'
It was great fun and there was a huge sigh of relief when we finally crawled off the board. Whew!

The stars of the night were James and Ostokar and so they have pushed their way onto the painting table.

You have got to love this game.  It plays so differently depending on the items you find. You have to adjust your playing style to suit. Be wary of this scenario.



Wednesday, 8 March 2017

Ablobination in da house

So last night saw the first game of Zombicide Black Plague using all the cards I have available. We had wolves, new bosses and lots of Necromancer options. We were really looking forward to it. We decided to play the Evil Twins scenario. There were four objectives and two of them are Abominations. The aim was to claim the objectives, kill the abominations and get off the board.

We decided that the two of us playing would have six survivors in total. We could choose one each and the remaining four were random. I choose Genevieve and the DT choose Morgan. This added something to the game as we had to alter our play style to the skills of the survivors and the weapons we discovered.

We also played the NCP's and as such we had a vault deck. Anyone killing all five types of zombie was entitled to a card from that deck.

There are two vaults in the scenario and each has a random vault weapon.

So the big question was - which, if any, of the big boys would turn up.

Actually the first thing that we discovered that with all the new Necromancer cards in the game there are lots and lots of free moves for the Necromancer. Its like they are sprinting. This took us by surprise and it wasn't long before one made it off the board. We now had five spawn points and the pressure was on.

We discovered one of the Evil Twins and killed him. Hurray. But then the Ablobination showed himself. He has a reach of one square and will make short work of any survivor. Montalbon (below) beat a fast retreat from the open door in front of him.

Blobination
The game proved to be great fun. All is good once you stay at Blue level. After that it all kicks off. We made a slow start but finally discovered some decent weapons. There were volumes of zombies by this stage and it wasn't long before we sailed through Yellow and into Orange level.

Magic was not a big factor as we didn't discover and good weaponry. We had Morgan and Milo. Both did very little damage, intact Morgan spent most of his time shooting his long bow.

Glynda proved to be great fun and did Gilbert. Genevieve did really well as she got a good bow early and Montalbon was using his Hit & Run ability to great effect.

We ran out winners in the end of what proved to be a fun evening. I felt that the Blob had earned some paint and so he will ooze his was in games in the future in full technicolour!

Some paint for the Blob
And from the back
The zombies are definitely more intimidating when they have got paint on them.

Tuesday, 7 March 2017

Look out behind you

Mizar had been busy mowing down zombies with his magical spells. There had been rumours of huge zombies in the area but so far he had not seen any.

Look out behind you

Wednesday, 18 January 2017

Bloodbowl returns

Well 2017 is upon us and the Gamesworkshop has dusted itself down and finally rediscovered Bloodbowl! I purchased the new box set before Christmas and like an excited child enjoyed the whole 'unboxing' experience.

The pitch is a lot bigger and the models are set on larger bases. I think this is a good thing as it is easier to place the ball on the base. A practical thing but useful none the less.

The dice are cool but I must admit that having a Bloodbowl symbol as the six on the D6 dice means that I often pick them up instead of Block dice and I find that annoying. I have taken to splitting the colours so that I use the green Block dice and then the Blue D6 dice. It feels wrong but it is a practical solution.
Human Catcher
I love the human models. I have started to paint the team and I am enjoying finding all the lovely detail especially around the hands and straps and stuff.

The new models just clip together, no need for glue. It seems to work really well. I must admit to being disappointed by the Ork models tough.

Ork models

They are all a bit bulky and they are leaning over and there is a bit too much armour plating. Now I am an Ork at heart but I just can't seem to light any enthusiasm for them. Maybe they will grow on me but ..... there's not enough Ork for me.



Locally there is an increase in the number of people showing interest in playing. We may have 6-8 people which would be amazing so we are considering setting up a league or mini tournament. I also bought the Supplement and as we leafed through it last night we noticed that a number of the traditional teams are not present. The Amazons are a prime example.

Myself and the Dark Templar had a short game just to get back into rules and stuff and it wasn't long before we were remembering how much we love the game. I played the human team, from the box, and the Dark Templar played his Dark Elves. A human victory, 2-1 but really it was about re-learning the rules and boy did we make some mistakes. Bring on 2017 and some serious Bloodbowl fun.


Thursday, 4 August 2016

Cybork Body - Assembled

Well now an evening with the 'bits box' has been productive indeed.

Cybork Body
I thought I might struggle to find an 'iron gob' having used a lot of them already but then I remembered the Nobs from Gorka Morka, the metal ones. One of the models comes with an 'iron gob' in-situ. I really wanted a head with a neck because the model only offered a flat spot between the shoulders, old style. So it worked well.

I used one of the Big Choppa's from the current Nob sprue. It is a two handed weapon so I cut and filed the second hand so that it was just a cube. I love this weapon and get little chance to include it in the army.

I added a back pack containing a gun and the Squig will give the model a little more height as well as adding to the overall fun.

I found some metal plates which I added to the front and laid a Stikkbomb across it. Always good to have one of these to hand.

I found some very Orky tusks and stuck them to the front and finally I added a space wolf back pack to the base.

All in all I am pleased with the result and looking forward to getting some paint on him.

May he rule supreme. I need to think of a name for him. All suggestions welcome ;-)

Wednesday, 3 August 2016

Cybork Body - The Project

Some time back we play tested the latest Warhammer 40k rules and it was an excuse for me to get my Orks from the garage and throw them into a new fight. It was all very exciting stuff and an old friend from our tournament days paid us a visit, Sean Howells. Sean is an Ork through and through and at times as 'mad as a box of frogs' and I mean this in the best possible way.

He very kindly gifted me a piece of inspiration and it has been waiting for an introduction to the infamous Flavin 'bits box'.

I give you the Cybork Body - Howells style!

Cybork front view


Cybork side view left


Cybork rear view
I told you 'mad as a box of frogs'! It can be hard to make out but it is essentially Mad Doc Grotsnik  torso mounted onto a Necron body on an Ork Warbuggy set of treads. There are a couple of grots on the back with some home made bombs. There is no head, the powerklaw is busted, he needs a weapon in his left hand and then some liberal 'bits' from the 'box'. A fine project to be sure.

Now I also need to tie him into my own army.

I really like the powerklaw. It looks like he is giving the world the big old single digit. (F.U.) I think he needs an 'Iron Gob' and then a brute of a weapon, Big Choppa style and then what ever else I can find. I will need to work a gun in there too. I just love the idea of him.

Mr Howells I salute you and I hope to make you proud.

So to work .....

To be continued .....