I am starting with my Leader and contemplating what direction to take.
I think of him as my main support. I have given him Commanding Presence so I see him traveling with a group and shooting. I don't want him in hand to hand really.
He starts with a BS of 3+
A the beginning I gave him a Shotgun with salvo and scatter. I wanted him to have something with a bit of punch. The salvo rounds have a range 12" with a S4 doing D2, causing Knockback and it is Rapid Fire (1) which gives the potential for more damage.
Shredder is a Template weapon causing D6 wounds but only has a S2. I see it being good in a crowd to maybe pin a few people and then use Group Activation to really cause a bit of chaos.
Going forward I have been thinking about a Boltgun. The Boltgun is S4 with a range of 24". Its short range is 12", so decent, and there is a +1 modifier to Hit making it a 2+ to hit on the move. Aim gives a +1 modifier to Hit. This means that even at distance it can be a 2+ to Hit provided you stand still and make the Aim.
I would need to have a decent second weapon in reserve. Maybe I should keep the Shotgun?
I don't fancy giving him Heavy Weapons because it would change the play style and I have two Champions already so they should be up to that task.
The Grenade launcher looks cool and could be a good second weapon, giving lots of variety options.
Plasma weapons with scarce - hmm. When they run out of ammo thats it for the game. Can't be reloaded. High risk.
What about a close combat weapon? In the old days the trusty Power Sword was always sought after. There is much to consider.
Each character can only have 3 weapons. I wonder if grenades are considered to be a weapon? I like the idea of chucking a grenade when things are getting too close and then running away ;-)
All thoughts and suggestions welcome.