Showing posts with label Orc Blitzers. Show all posts
Showing posts with label Orc Blitzers. Show all posts

Sunday, 5 January 2014

New Orc Blitzer models

I have been working on some new Blitzer models for the Orcland Raiders. I have four in the team at the moment and three of them are the same plastic orc blitzer model. I replaced one standard model for Karfu last week using one of the Savage Orcs from Warhammer. This was a great idea because the new model is oozing personality and was great fun to play.


Here he is at his intimidating best closing in on the Dark Elf ball carrier.

Well one of the other Blitzers had a great game, scoring two touchdowns and gaining MVP. He deserved to have his own model. I thought I would replace all 3 when I was at it. There are actually four Savage Orcs models that are in running stance - so very appropriate. I give you the new orc Blitzers.


Still early days on the painting front but they do look intimidating. Pergu Nail Snapper has just gained the Guard skill so he will be the guy on the right with the single spike on his shoulder.

The next project will be a Skaven team. I think the Boomtown Rats will be a suitable name.

I used to really like playing the Skaven in the past. So fast, so fragile, so funny.

Saturday, 4 January 2014

Skilling up

After our game this week I had acquired a lot of SPP's. Three players had new skills to choose. A new Black Orc, A new Blitzer and Karfu my Orc super Blitzer who already had the Mighty Blow upgrade.

I think the easy choice is to give the Black Orc, Block. It had worked well for the first Black Orc upgrade.

The Blitzer is questionable. Number 11, Pergu Nail Snapper, scored two touchdowns and was awarded Most Valuable Player. His current tally of SPP's is fourteen and therefore very close to his next upgrade. So do I make him into another Killer Blitzer following Karfu's footsteps or do I go for a Support Blitzer. I am leaning towards the Support role.

I am looking at Guard and Tackle.

Guard means you always assist in a Block even if you are in another players tackle zone. I can see that being used a lot.

Tackle means that players standing in my tackle zone can't use their Dodge skill. On the whole, at at this early stage I think that Guard will be used more in the games. So Guard it is.

And now to the main man - Karfu!


He had a great game and has become a real menace. Giving him a second skill will only increase his threat. But what to give him. I am looking at Piling On and Frenzy as my main options.

Piling On sounds good but has a downside in that you finish as 'Prone' lying face up on the field, vulnerable. The upside is that you can force a knocked down player to reroll either the Armour or Injury dice. Good at increasing your casualty causing.

Frenzy sounds great - the player turns into a 'slavering psychopath'. Here, if the opponent is Pushed Back or Defender Stumbles you must follow up and Block him again. This could be great for opening up holes in the line or breaking through cages. Perhaps the downside is that the action must be taken. There is no choice. The second Block might not have the assists that the first had. So there is potential downside.

I am swaying towards Frenzy, probably because you finish standing up, but some more thought required.

All advice gratefully received.

Monday, 30 December 2013

To the Victors ...

It only seemed right that the developing players should get a little tender loving care. Two players had moved along and picked an extra skill.

Black Orc - 'Vultog Flame Basher' acquired Block which seriously improves his blocking skill. (by 16.66%) I thought that I would add to his model making him stand out from the other Black Orcs.

First I built a hat from green stuff and some bits from the Orc Bitz Box. I went for the 'broken horn' look.


I also added another shoulder pad. I went for something smaller than the one on the left.


Finally I added a disk to the bottom of the left shoulder pad. This can be used to write his number on and keep him looking the same as his team mates.


Blitzer - Karfu Eye Cutter acquired Mighty Blow. In future when he knocks down opposition players they will have to add '1' to their AV roll or add '1' to the Injury Table roll (Ouch!!) making it more likely that he will cause serious damage. My existing Blitzer model are the same. I figured that a 'new build' was appropriate. Karfu actually has the most SPP's on the team with 10. In game 2 he caused a casualty, scored a touchdown and was the MVP. A bit of a superman really. He is therefore closest to getting a second skill and becoming a bit of a monster.

I returned to the Warhammer Savage Orcs box set. There is a running orc model with only one foot on the floor (in fact 4 of them...how fitting) So I picked the one I liked best. I do like the head, a broken undead limb in his mouth.


I went for the 'both hands in the air' look. You can feel the 'mighty blow' that he is about to deliver.


I added shoulder pads and again used some green stuff to make the metal disk for his number.

Now if it would only stop raining I could get outside to put some primer on him. But that doesn't look likely today.

In summary our narrative is developing nicely.....

Yakstick Sticky Hand (chief goblin) has acquired a reputation. Super scorer, dodger supreme and target for the 'bucket' treatment!!

Bolgot Bone Snapper (troll) has proved to be the much needed immovable object in the middle of the field

Popeye Wind Rider (Thrower) has become the lead ball handler / Thrower having completed an accurate pass in game 2.

Vultog Flame Basher (Black Orc) has become the lead casualty causer, with 3 so far.

Karfu Eye Cutter (Blitzer) is the current 'super star' and will be the one to watch going forward.

What next? - we are discussing an away match later in the week and not sure who the opposition will be yet, Dark Elves, Humans, Undead or maybe even Khemri? Will Nuffle be sated by the much anticipated Auzzie coloured Block dice? Bring it on.

Monday, 16 December 2013

Orc Blitzers

The Blitzers are what makes the Orc team tick. They are the fastest moving of the Orcs and still have a high AV. They provide the much needed balance for the team to operate.


Sarad Wolf Poker will be leading the Blitzer lineup for the Orcland Raiders. Blitzers have the following statistics MA6, ST3, AG3, AV9 and they start with the skill Block.

Their role in the team is varied. They can ball carry, dish out damage and very importantly they can run and they can catch the ball as well as anyone on an Orc team.

The Block skill is important because with a ST3 the number of dice in play is likely to be low. Block means that if the Flash & Skull symbol is rolled both players are knocked over unless you have the Block skill in which case you remain standing. When being Blocked the chances of remaining upright improve by 16.66%.

Even if the Blitzer is knocked down the high AV9 means that 2D6 > 9 is required to injure. This should make sure that the Blitzers spend good time on the pitch and not in the hospital.

Orcs can take 0-4 Blitzers at a cost of 80,000 gp. I am planning to take all 4 and see if this bevy of beasts can be the match winners I need.




Sunday, 8 December 2013

Blood Bowl 'Orcland Raiders'

In the build up to Christmas I have been working on my Orcs to get them ready for a bit of Blood Bowl. I present the work in progress that is the Orcland Raiders. (shown here on the old style playing board) There is still a bit of work to do to pick out some details and I am short a few models but its all coming together.


So far I have three Black Orcs. Team selection allows a maximum of four so I will need another model to give me full latitude.


I also have three Blitzers and again you are allowed to take four so another model needed.


I have two throwers. (In fact I also have a metal model that I could paint up as well which has a slightly different pose.)


And there are six Linemen.


The team also has a Star Player in the form of Varag ghoul Chewer. I could just play him as a Blitzer in the beginning if needed.


The orcs have a number of other Star Players which I will be looking into and a popular, if unpredictable, option appears to be the inclusion of a Troll called 'Ripper' and a couple of goblins. There is a lot to get my head around but I am looking forward to the challenge.

I have downloaded the latest Blood Bowl competition rules and need to play test them to remember exactly how the whole thing works. Bring on the Christmas Gaming!