Showing posts with label Objectives. Show all posts
Showing posts with label Objectives. Show all posts

Wednesday, 8 April 2015

Night time board & Urban Furniture Q&A

I have finally managed to get some paint on the board and it makes it 'pop' a bit. Definitely gives it that feeling of darkness. I used a couple of different colour sprays. Black as the undercoat, then some shadow grey, in streaks, followed by more black to take the edge off.


A little more play testing has revealed that it is very easy to 'forget' about the effect of the Lampposts. This was really beginning to bug me. There was a suggestion earlier on in the blog that some disks could be used to denote the light. I have given that a try and it definitely makes a difference.

Urban Furniture Q&A

I have been looking online and seen a number of games recorded on Utube. These have proved very interesting to observe. A couple of things came to mind: -

1. Lampposts & Serwer placement - in the games that I have seen people seem happy to place them anywhere, including up on buildings. I have checked the rules and p80 & 81 say they can be placed 'anywhere in the playing area' within set limits that are defined.

I would welcome thoughts on this - but it does seem odd to have Lampposts and Sewers up high on buildings?

2. Objectives placement - again I have seen them placed anywhere which seems reasonable but I have noticed a line on page 81 in bold - A player cannot deploy objective markers on scenography element. What does this mean? It is followed on page 82 with a picture of a Riddle Objective up high on a piece of scenery.

Unlike the Lampposts and Sewers it does seem reasonable, to me, to have Objectives in / on buildings and at various heights.

Again I would welcome any thoughts?

Another small point concerning Ammo Crates & Titan Containers - victory points are awarded 'to its owner when they control it' Does this mean that you only get VP's for your own Objectives and not those owned by the opposition?

The wording also talks about the act of 'activating' so that the Objective can only be 'manipulated' once the Objective is 'activated'. Does this mean that only the owner can 'activate' the Objective?

Such are the questions of one who is yet to play - but better ask them now and have the answers for Sunday.

Saturday, 28 March 2015

Game Counters - Objectives

In order to play the Batman Miniature Game you need to have a fair number of counters on the board.    These include a variety of Objective markers. Each player is allowed to place three objectives on the board, that is a total of six. There are four different kinds of Objectives. Titan Dose, Ammo Crates, Loot and Riddles and each player can only take one of each type.

I have been to the 'great Bitz Boxes' in the garage and pulled out a variety of items to make up the required counters.





It is always fun to visit the 'great Bitz Boxes'. You just never know what may be found. As usual I am able to pull out various bits and bobs to let me do whats needed. I have started to paint them up and am keeping them very different so that there can be no doubt what each one is. I will enjoy picking out some detail over the next few days.

Its another big step towards our first game.

I need 6 Lampposts (which I have started) and 6 Sewers entrances next.