Showing posts with label Ablobination. Show all posts
Showing posts with label Ablobination. Show all posts

Wednesday, 12 April 2017

Quest 7 - Blood Red - AGAIN

Yes its true we appeared to have met our match. Last week we played this quest and failed. We just couldn't figure out how it was possible to achieve a win. So the DT retired to the rule book. We had been playing with all 36 Necromancers instead of just 6! Whilst this may have made us 'hardcore' it definitely explained the loss.

So this week would be different! Now we know the rules and have discussed the quest and examined our options. This week would be different. We dealt the survivors randomly only accepting ones that we had not played recently. The aim of the game is to get all the survivors to Ultra Red! Thats a lot of killing.

Things started well. We moved forward and opened a building and started searching. Some decent weapons began to appear. We even got a torch and passed it around, as you do. Then for the first time ever the Abominarat appeared. When it enters the game it is one zone away from the noisiest square. Big surprise for Gregoire and Lord Bazak!!!

Abominarat appears
Luckily, we were up to the task and really felt like we had dodged a bullet. We pushed on and then the Ablobination made a return. His long reach makes him dangerous.

Ablobiation enters the fray
Armed with the Vampiric Crossbow Lord Bazak dealt with the threat from range. This was quickly followed by the first entry of the Abominotaur. We were afraid of this guy. He can crash through buildings. Gregoire and Dr Stormcrow were very close. We had a quick read of the rules to make sure we understood how he plays.

Abominotaur says Hi
We were lucky because he does not smash ramparts and he was penned in. Scowl was dispatched to help. The Abominotour was a distraction though and soon we had a couple of Necromancers on the table. Grin managed to make it off the board (five entry points) but we finally dealt with the beast that is the Abominotour.

Then low and behold the Abominatroll paid us a visit! He gets three activations if he has line of sight so it is important to stay hidden.

Abominatroll joins in the fun
Evil Troy was also on the board and heading for an exit. We couldn't just charge out into the open or the Abominatroll would be on us. Things were certainly hotting up. We exited Yellow and entered Orange. The pressure was building. Steady, steady.

Its getting interesting
Evil Troy makes it off the board under cover of a hordes of zombies (six entry points). If another necromancer makes it off the board, its over. Enter the Queen. 

Gregoire heroically took down the Abominatroll and we took a breath. Fallstaff and Meriell took out the Queen. Sigh of relief.

This was it, the next couple of turns would decide it. We took a step back in case the zombies got an extra turn and drew the zombie cards.

'All standard walkers get an extra turn'

Phew we were glad we had taken that step back.

'All standard walkers get an extra turn'

Damn, damn and double damn. They were on us.

Incoming
Falstaff and Merrill were first to roll and phew they survived. Having armour and deflecting dagger proved helpful.

Scowl, Gregoire and Dr Stormcrow
However our second group was overcome. We took one more wound that than we had available and that was it. We were undone.

It had been a spectacular game. Truly, we had so many abominations to deal with and in the end it was the zombies that got us.

A little read of the rules in relation to abominations showed us that we had been playing them wrong. As with the necromancers we had all the cards in the deck and we should only be adding a select few.
We have been making this game a lot harder than it was supposed to be.

Adjustments will be made for the next game, but what fun we had. Spectacular. I have got to say that Zombicide Black Plague is just one of the best games ever invented!


Wednesday, 8 March 2017

Ablobination in da house

So last night saw the first game of Zombicide Black Plague using all the cards I have available. We had wolves, new bosses and lots of Necromancer options. We were really looking forward to it. We decided to play the Evil Twins scenario. There were four objectives and two of them are Abominations. The aim was to claim the objectives, kill the abominations and get off the board.

We decided that the two of us playing would have six survivors in total. We could choose one each and the remaining four were random. I choose Genevieve and the DT choose Morgan. This added something to the game as we had to alter our play style to the skills of the survivors and the weapons we discovered.

We also played the NCP's and as such we had a vault deck. Anyone killing all five types of zombie was entitled to a card from that deck.

There are two vaults in the scenario and each has a random vault weapon.

So the big question was - which, if any, of the big boys would turn up.

Actually the first thing that we discovered that with all the new Necromancer cards in the game there are lots and lots of free moves for the Necromancer. Its like they are sprinting. This took us by surprise and it wasn't long before one made it off the board. We now had five spawn points and the pressure was on.

We discovered one of the Evil Twins and killed him. Hurray. But then the Ablobination showed himself. He has a reach of one square and will make short work of any survivor. Montalbon (below) beat a fast retreat from the open door in front of him.

Blobination
The game proved to be great fun. All is good once you stay at Blue level. After that it all kicks off. We made a slow start but finally discovered some decent weapons. There were volumes of zombies by this stage and it wasn't long before we sailed through Yellow and into Orange level.

Magic was not a big factor as we didn't discover and good weaponry. We had Morgan and Milo. Both did very little damage, intact Morgan spent most of his time shooting his long bow.

Glynda proved to be great fun and did Gilbert. Genevieve did really well as she got a good bow early and Montalbon was using his Hit & Run ability to great effect.

We ran out winners in the end of what proved to be a fun evening. I felt that the Blob had earned some paint and so he will ooze his was in games in the future in full technicolour!

Some paint for the Blob
And from the back
The zombies are definitely more intimidating when they have got paint on them.