Sunday, 16 April 2017

Monty Python - a day out with Zombicide Black Plague

A day of fun and frolics and all in the name of Monty Python and the Holy Grail. A little light background information for those that need some prompting. 'Run away' goes the cry. Myself and the Dark Templar paid a visit to Michael Awdry of 28mm Victorian Warfare fame.

I played 'lucky' Tim the Enchanter and Sir Galahad.

Tim the Enchanter and Sir Galahad
The models are Michael's pride and joy and it was his idea to substitute for the Black Plague models. What things of beauty they are. We partnered them with the appropriate cards from Zombicide Black Plague and we were good to go.
The rest of the crew
For those with a good eye you might want to check out Michael's post when they were shown to the world. Some lovely pictures of each model that really does his paint job justice. Arthur king of britons and One, Two ... Five.

Back to back
The models were a joy to play with and soon we were taking down zombies, runners and everything that the game could throw at us.
Sir Galahad standing tall
We blew the first game. Entirely too confident and full of mirth and risk takings we hit the reset button started again. This time we proceeded with a little more caution and began to 'tool up'. We laughed and joked and got stuck in.

A line of Abominations
We were playing multiple abominations and multiple necromancers and they just seemed to come all at once. Truly amazing.

We stuck to our task racking up the kills. Tim managed to get the Earthquake spell, which was new to me. The spell allows you to knock over all actors in a square such that they lose their next activation. Huge impact! I loved it. 
Sir Lancelot at work
Sir Lancelot was the hero though. He ventured out to take on the abominations which were worth 5 points each and so he soared towards Ultra Red.

By the end we were just having so much fun and when we did hit Ultra Red it was like someone had turned on a fire hose of zombies. We even thought we were going to run out of models at one stage. We didn't and finally we completed the mission.

A fabulous day out. A huge thank you to Michael. 

The Dark Templar has got a load more survivors that arrived in the post and I can't wait to try them out. But that is for next time....




Wednesday, 12 April 2017

Quest 7 - Blood Red - AGAIN

Yes its true we appeared to have met our match. Last week we played this quest and failed. We just couldn't figure out how it was possible to achieve a win. So the DT retired to the rule book. We had been playing with all 36 Necromancers instead of just 6! Whilst this may have made us 'hardcore' it definitely explained the loss.

So this week would be different! Now we know the rules and have discussed the quest and examined our options. This week would be different. We dealt the survivors randomly only accepting ones that we had not played recently. The aim of the game is to get all the survivors to Ultra Red! Thats a lot of killing.

Things started well. We moved forward and opened a building and started searching. Some decent weapons began to appear. We even got a torch and passed it around, as you do. Then for the first time ever the Abominarat appeared. When it enters the game it is one zone away from the noisiest square. Big surprise for Gregoire and Lord Bazak!!!

Abominarat appears
Luckily, we were up to the task and really felt like we had dodged a bullet. We pushed on and then the Ablobination made a return. His long reach makes him dangerous.

Ablobiation enters the fray
Armed with the Vampiric Crossbow Lord Bazak dealt with the threat from range. This was quickly followed by the first entry of the Abominotaur. We were afraid of this guy. He can crash through buildings. Gregoire and Dr Stormcrow were very close. We had a quick read of the rules to make sure we understood how he plays.

Abominotaur says Hi
We were lucky because he does not smash ramparts and he was penned in. Scowl was dispatched to help. The Abominotour was a distraction though and soon we had a couple of Necromancers on the table. Grin managed to make it off the board (five entry points) but we finally dealt with the beast that is the Abominotour.

Then low and behold the Abominatroll paid us a visit! He gets three activations if he has line of sight so it is important to stay hidden.

Abominatroll joins in the fun
Evil Troy was also on the board and heading for an exit. We couldn't just charge out into the open or the Abominatroll would be on us. Things were certainly hotting up. We exited Yellow and entered Orange. The pressure was building. Steady, steady.

Its getting interesting
Evil Troy makes it off the board under cover of a hordes of zombies (six entry points). If another necromancer makes it off the board, its over. Enter the Queen. 

Gregoire heroically took down the Abominatroll and we took a breath. Fallstaff and Meriell took out the Queen. Sigh of relief.

This was it, the next couple of turns would decide it. We took a step back in case the zombies got an extra turn and drew the zombie cards.

'All standard walkers get an extra turn'

Phew we were glad we had taken that step back.

'All standard walkers get an extra turn'

Damn, damn and double damn. They were on us.

Incoming
Falstaff and Merrill were first to roll and phew they survived. Having armour and deflecting dagger proved helpful.

Scowl, Gregoire and Dr Stormcrow
However our second group was overcome. We took one more wound that than we had available and that was it. We were undone.

It had been a spectacular game. Truly, we had so many abominations to deal with and in the end it was the zombies that got us.

A little read of the rules in relation to abominations showed us that we had been playing them wrong. As with the necromancers we had all the cards in the deck and we should only be adding a select few.
We have been making this game a lot harder than it was supposed to be.

Adjustments will be made for the next game, but what fun we had. Spectacular. I have got to say that Zombicide Black Plague is just one of the best games ever invented!


Monday, 10 April 2017

Abominatroll - Arrrgh!

Gaming has been getting into a weekly routine which is just brilliant. We are playing Zombicide Black Plague. The Dark Templar has been keeping the blog alive with tales of some of our exploits. We have been enjoying the different abominations that visit and the scale of some of the models is just fantastic.

A couple of weeks back the Abominatroll visited us not once but twice in the same game. He can only be killed by Dragonfire and has 3 activations if he has line of sight. Scary!

To honour his enthusiasm I got the paints out.

Arrrgh!

He is one big dude. And when you start to work up close you find that there is incredible detail. CoolMiniOrNot have excelled themselves. A really enjoyable project.
On the board
Looks better on the tiles. Love the scale. The sword looks like a pin that could do no damage.

Over the shoulder